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Brain Builder 3.0
Cognition Enhancing Software
Brain Builder Cognition Enhancing Software for the PC
BrainBuilderŪ
is
a computer game
where the player memorizes series of numbers using auditory and visual processing strategies.
These exercises build short term memory, visual and auditory processing skills.
As the player improves, the levels of difficulty increase.
Recommended use of Brain Builder is one to two 10-minute training sessions a day, five days a week. The recommended age of use is from age 4 (with adult help) to adult. We believe because the game presents number sequences in both auditory and visual formats, that you may be able to use it to build a bridge from visual to auditory processing or vise versa.
The Program consists of seven activities.
Three focus on auditory processing, three on visual processing and one on attention and cognitive processing speed.
A baseline level is established in each of the activities, then the program moves you to, more challenging levels of training. Results from the activities are analyzed by session and compared with your progress to date and may be viewed in reports and graphs.
Brain Builder's seven neurodevelopment exercises are tuned to the precise frequency, intensity, and duration that best stimulates higher brain function, open's the mind and trains it to learn more effectively.
The opening warm up activity is a sustained attention exercise that creates focus so the individual can be helped to control impulsivity and remain focused on the six core sequential processing activities. The other six are an intensive series of adaptive, interactive exercises that train sequential processing functions. These exercises involve seeing or hearing, and then recalling, a series of numbers. This skill is often measured by standardized tests, where it is called "digit span."
In Brain Builder, digit span is not just tested, but exercised. The activities have been shown to build sequential processing capacities in people at all levels. With regular use of Brain Builder, you can gradually increase the number or "span" of digits, or numbers, that you can store and retrieve.
This increases your immediate, working and short-term memory capacity. By doing these exercises, you increase the amount of information that you can take in sequentially, hold, process, and recall.
Better memory is just the first level of benefit you will notice.
Building digit span means increasing the number of abstractions you can keep in mind when understanding and processing language, and the ability to think sequentially in any life situation. If you can grasp the relationship of more factors that are interacting in a given situation you may be able to solve problems successfully that would otherwise be too complex to comprehend.
Applications
Increase immediate, working and short-term memory capacity
Improve auditory and visual sequential processing
Raise cognitive processing speed · Enhance communication and social interactions · Support growth in emotional intelligence
Develop visualization and conceptualization skills
Improve attention and concentration
Enhance listening, reading and self-expression
Increase confidence through reduced confusion
Enhance communication and social interactions
Support growth in emotional intelligence
The BrainBuilder 3.0 activities are as follows:
Intensity
- a warm-up exercise to get ready for the other Brain Builder activities. An eye is flashed on the screen for a fraction of a second. The player should hit the spacebar as fast as possible if the eye is open, but not hit the spacebar at all if the eye is closed.
Visual Base
-displays a random number, erases it and prompts you to enter the number in the correct sequence. As you get better, you advance to higher levels with more digits. The Visual Base activity exercises immediate and short-term visual memory and conceptualization skills.
Visual Flash
-displays a set of numbers one at a time that must be entered as they were given. Once again as the player improves the level of difficulty (and length of numbers) increases.
Visual Reverse
-the same as the Visual Flash, except that the numbers must be entered in reverse order.
Auditory Base
-is the same as the Visual Base, except that the numbers are presented verbally in one of eight different voices at regular one-second intervals.
Auditory Random
-is the same as Auditory Base Activity except that random pauses are inserted in the presentation of the numbers.
Auditory Reverse
-is the same as the Visual Reverse Activity except that the information is presented verbally.
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Lemuria Technologies, LLC Presents Wellness Tools · 3107 W Colorado Avenue · Colorado Springs, Colorado 80904
*
No medical advice is insinuated.
Any and all medical conditions should be treated by a Qualified Medical Doctor. Information not for
or
intended as medical advice. These statements have not been evaluated by the FDA. None of our products are intended to diagnose, treat, cure, or prevent any disease .*
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