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| Brain
Builder 3.0 Cognition Enhancing Software |
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Brain Builder Cognition Enhancing Software for the PC
BrainBuilderŪ is a computer game where the player memorizes
series of numbers using auditory and visual processing strategies. These
exercises build short term memory, visual and auditory processing skills.
As the player improves, the levels of difficulty increase. Recommended
use of Brain Builder is one to two 10-minute training sessions a day, five
days a week. The recommended age of use is from age 4 (with adult help) to
adult. We believe because the game presents number sequences in both auditory
and visual formats, that you may be able to use it to build a bridge from
visual to auditory processing or vise versa.
The Program consists of seven activities. Three focus on auditory processing,
three on visual processing and one on attention and cognitive processing speed.
A baseline level is established in each of the activities,
then the program moves you to, more challenging levels of training. Results
from the activities are analyzed by session and compared with your progress
to date and may be viewed in reports and graphs. Brain Builder's seven neurodevelopment exercises are tuned to the precise frequency, intensity, and duration that best stimulates higher brain function, open's the mind and trains it to learn more effectively.
The opening warm up activity is a sustained attention exercise that creates focus so the individual can be helped to control impulsivity and remain focused on the six core sequential processing activities. The other six are an intensive series of adaptive, interactive exercises that train sequential processing functions. These exercises involve seeing or hearing, and then recalling, a series of numbers. This skill is often measured by standardized tests, where it is called "digit span."
In Brain Builder, digit span is not just tested, but exercised. The activities
have been shown to build sequential processing capacities in people at all
levels. With regular use of Brain Builder, you can gradually increase the
number or "span" of digits, or numbers, that you can store and retrieve. This
increases your immediate, working and short-term memory capacity. By doing
these exercises, you increase the amount of information that you can take
in sequentially, hold, process, and recall. Better memory is just the
first level of benefit you will notice. Building digit span means increasing
the number of abstractions you can keep in mind when understanding and processing
language, and the ability to think sequentially in any life situation. If
you can grasp the relationship of more factors that are interacting in a given
situation you may be able to solve problems successfully that would otherwise
be too complex to comprehend.
Applications
- Increase immediate, working and short-term memory capacity
- Improve auditory and visual sequential processing
- Raise cognitive processing speed
· Enhance communication and social interactions
· Support growth in emotional intelligence
- Develop visualization and conceptualization skills
- Improve attention and concentration
- Enhance listening, reading and self-expression
- Increase confidence through reduced confusion
- Enhance communication and social interactions
- Support growth in emotional intelligence
The BrainBuilder 3.0 activities are as follows:
Intensity - a warm-up exercise to get ready for the other Brain Builder
activities. An eye is flashed on the screen for a fraction of a second. The
player should hit the spacebar as fast as possible if the eye is open, but
not hit the spacebar at all if the eye is closed.
Visual Base-displays a random number, erases it and prompts you to
enter the number in the correct sequence. As you get better, you advance to
higher levels with more digits. The Visual Base activity exercises immediate
and short-term visual memory and conceptualization skills.
Visual Flash-displays a set of numbers one at a time that must be entered
as they were given. Once again as the player improves the level of difficulty
(and length of numbers) increases.
Visual Reverse-the same as the Visual Flash, except that the numbers
must be entered in reverse order.
Auditory Base-is the same as the Visual Base, except that the numbers
are presented verbally in one of eight different voices at regular one-second
intervals.
Auditory Random-is the same as Auditory Base Activity except that random
pauses are inserted in the presentation of the numbers.
Auditory Reverse-is the same as the Visual Reverse Activity except
that the information is presented verbally. |
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All contents copyright ©2006 ElectroMedical
Research, LLC. All rights reserved.
Wellness Tools · 56925 Yucca Trail #215 · Yucca Valley,
California 92284
*No medical advice is insinuated. Any and all medical
conditions should be treated by a Qualified Medical Doctor. Information not for or intended
as medical advice. These statements have not been evaluated by the FDA. None
of our products are intended to diagnose, treat, cure, or prevent any disease
.*
*Please seek qualified medical advice*.
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